Post by Deleted on Jan 17, 2018 11:39:11 GMT -5
Name: Sekh
Pronouns: He/him
Race: Terran Mythou
Allegiance: Rogue
Backstory:
Sekh was fifteen years old whe he was activated by Essann. For a while he was able to serve as a Guardian in the river areas Starward of the Glendacion Desert. However, he eventually got bored of it. When situation in Coveton got unstable, Sekh saw an opportunity. He went on a rampage among the humans, his atrocities blending in the violent skirmishes of the humans. He was able to do this undetected for a while, but as he began to love the terror he was able to create and his acts got increasingly more obvious, more apparent it became to the other Guardians there was a Mythou involved.
Sekh managed to avoid capture for a good while thanks to his ablities, and managed to kill two Mythou on his own. Eventually he was cornered, captured and taken to Frost. Before he was imprisoned, he made an escape attempt that resulted to the death of one of the Frost Guardians, Idal. After the failed attempt, Sekh was locked to one of the lowest cells of Frost, where he can use his earthquake powers without causing too much damage.
Personality:
Sekh is impulsive and violent psychopath. He feels no remorse for the things he has done. There's no motivation for him besides fun, challenge, or the fact that he can do things. He acts on a whim and needs very little reason to kill. He's a fairly able to fight with his claws and teeth, but enjoys psychologically torturing his victims. He's extremely desensitized to his own death, as his duplicates have experienced that numerous times. Now he almost considers it to be a fun way to escape.
Due to his feline features, Sekh can meow, purr and hiss.
Abilities:
Self-duplication; Sekh can create up to six duplicates of himself at a time. Each of the duplicates has the same powers, and is virtually the same person (with a few exceptions).
He can create a duplicate everywhere he can see. Thus, if he's blinded, he can't duplicate.
Death of one duplicate causes no damage to the other Sekhs. A dead one can simply be replaced by duplicating again.
There is no "original" Sekh; in fact the original activated body is long gone. At the time of duplication, the duplicate and the Sekh who made the duplicate share a consciousness. However in time the connection fades, and the Sekhs become separate personalities (although, still more or less the same person). Full separation usually takes around a week.
Sekh's aura is spread between his duplicates like strings; if an aura-sensitive Mythou finds one alive Sekh, they can probably trace the aura to other one.
Godmode:
Stone manipulation; Specifically earthquakes. Sekh can create earthquakes, which drains his aura as a whole, weakening all Sekhs both in abilities and physically for a long time. Epicenter of the quake is at Sekh, and radius of the effect is 500m (1640ft). Strenght of the quake depends on how Sekhs are using the power:
1 S: Can be felt, but causes no damage. Barely drains Sekh's powers.
2 S: Very easy to notice, causes mild rattling. Objects can fall over. Sekh might feel mildly winded.
3 S: Felt by everyone. Mild damage to weak structures. Epicenter will shake disturbingly. Sekh will be out of breath.
4 S: Slightly stronger than the last step. Damage to weaker structures. Epicenter receives notable damage. After this, Sekh might not be in the top physical condition, but still able to fight to escape in most cases. It will take concentration to create copies after this.
5 S: Notable destruction everywhere in the area. Building at epicenter destroyed. Sekh might fall unconscious, and will most likely lose every fight he gets into after this. It will take major concentration to create copies after this.
6 S: Major destruction. Buildings collapsing, severe damage to most things in the area. Well made structures mostly unharmed, epicenter demolished. Drains Sekh almost completely, likely kill copies. Impossible to create copies for a good while after this. Physical movement is painful and difficult.
Appearance:
Sekh has a slender and somewhat catlike build. His eyes are bright orange, and his brown hair is fairly short. His teeth are mostly sharp and his fingernails strong and claw-like are retractable. Sekh's regular wear is simple orange shirt and shorts, as those are the only clothes his aura is tied to; no other ones carry over to his duplicates.
Pronouns: He/him
Race: Terran Mythou
Allegiance: Rogue
Backstory:
Sekh was fifteen years old whe he was activated by Essann. For a while he was able to serve as a Guardian in the river areas Starward of the Glendacion Desert. However, he eventually got bored of it. When situation in Coveton got unstable, Sekh saw an opportunity. He went on a rampage among the humans, his atrocities blending in the violent skirmishes of the humans. He was able to do this undetected for a while, but as he began to love the terror he was able to create and his acts got increasingly more obvious, more apparent it became to the other Guardians there was a Mythou involved.
Sekh managed to avoid capture for a good while thanks to his ablities, and managed to kill two Mythou on his own. Eventually he was cornered, captured and taken to Frost. Before he was imprisoned, he made an escape attempt that resulted to the death of one of the Frost Guardians, Idal. After the failed attempt, Sekh was locked to one of the lowest cells of Frost, where he can use his earthquake powers without causing too much damage.
Personality:
Sekh is impulsive and violent psychopath. He feels no remorse for the things he has done. There's no motivation for him besides fun, challenge, or the fact that he can do things. He acts on a whim and needs very little reason to kill. He's a fairly able to fight with his claws and teeth, but enjoys psychologically torturing his victims. He's extremely desensitized to his own death, as his duplicates have experienced that numerous times. Now he almost considers it to be a fun way to escape.
Due to his feline features, Sekh can meow, purr and hiss.
Abilities:
Self-duplication; Sekh can create up to six duplicates of himself at a time. Each of the duplicates has the same powers, and is virtually the same person (with a few exceptions).
He can create a duplicate everywhere he can see. Thus, if he's blinded, he can't duplicate.
Death of one duplicate causes no damage to the other Sekhs. A dead one can simply be replaced by duplicating again.
There is no "original" Sekh; in fact the original activated body is long gone. At the time of duplication, the duplicate and the Sekh who made the duplicate share a consciousness. However in time the connection fades, and the Sekhs become separate personalities (although, still more or less the same person). Full separation usually takes around a week.
Sekh's aura is spread between his duplicates like strings; if an aura-sensitive Mythou finds one alive Sekh, they can probably trace the aura to other one.
Godmode:
Stone manipulation; Specifically earthquakes. Sekh can create earthquakes, which drains his aura as a whole, weakening all Sekhs both in abilities and physically for a long time. Epicenter of the quake is at Sekh, and radius of the effect is 500m (1640ft). Strenght of the quake depends on how Sekhs are using the power:
1 S: Can be felt, but causes no damage. Barely drains Sekh's powers.
2 S: Very easy to notice, causes mild rattling. Objects can fall over. Sekh might feel mildly winded.
3 S: Felt by everyone. Mild damage to weak structures. Epicenter will shake disturbingly. Sekh will be out of breath.
4 S: Slightly stronger than the last step. Damage to weaker structures. Epicenter receives notable damage. After this, Sekh might not be in the top physical condition, but still able to fight to escape in most cases. It will take concentration to create copies after this.
5 S: Notable destruction everywhere in the area. Building at epicenter destroyed. Sekh might fall unconscious, and will most likely lose every fight he gets into after this. It will take major concentration to create copies after this.
6 S: Major destruction. Buildings collapsing, severe damage to most things in the area. Well made structures mostly unharmed, epicenter demolished. Drains Sekh almost completely, likely kill copies. Impossible to create copies for a good while after this. Physical movement is painful and difficult.
Appearance:
Sekh has a slender and somewhat catlike build. His eyes are bright orange, and his brown hair is fairly short. His teeth are mostly sharp and his fingernails strong and claw-like are retractable. Sekh's regular wear is simple orange shirt and shorts, as those are the only clothes his aura is tied to; no other ones carry over to his duplicates.