Post by Vir on Nov 29, 2020 11:41:29 GMT -5
Earthside
Sùjìng
Motto: Knowledge, Innovation, Progress
People: Sùjìng-rén, (from Yanhu) Yǎnhù-rén
Languages: Jìngwén/Shanri
A chain of tiny islands that are the forefront of Sinian technological innovation, Sujing mixes technology with magic. Their people tend to keep to themselves, quiet and focused, and rarely venture out to or trade with other regions. They are ruled by the mysterious Tamand, an old Mythou who once fought in the Great War.
Akra
Motto:
People: Akrans, (from Bastion) Bastién
Languages: Akran/Shanri/Woodish (in Bastion)
Ruled secretly by the Noir family, a family of Mythou based out of the fortified city of Bastion, Akra is a mostly agricultural region, as they span one large island and a few smaller ones with plenty of arable land. From Akra's seemingly humble roots have come great heroes... and great villains.
Central
Selvas
Motto:
People: Selváne, (from Corazo) Corazóne, (from Delta) Deltáne, (from Portado Mastro) Portáde, (from Planalto) Planálte
Languages: Daselva/Shanri
A wild and untamed forest that covers nearly half of the main continent, Selvas is not strictly governed by any one entity. Corazo and its port cities, as well as the coastal settlements, are managed by independent human governors - but all Mythou know that these people are under the protection of Lysander Morgenlied, an old Mythou who runs a college in Corazo. He, and the Mythou he teaches, learn to channel their powers through song or other vocal techniques.
Novem
Motto: Every Person For Themself
People: Novemians, (from Navarre) Navarré, (from Sitarah) Sitarans
Languages: Novenic/Shanri/Sitaran/Daselva
The Novem Desert, which covers the other half of the main continent, is similarly unorganized. Small outposts and tradeposts dot the landscape, with only three major settlements of note. Nomads and wanderers make up most of the people of Novem. Dancing, singing, and instruments are the foci of choice for Mythou powers here.
Insula
Motto: Strength is Our Defense
People: Insulans
Languages: Novenic/Shanri/Sitaran
Insula is a tiny city-state located on a peninsula protected by mountains. Ruled by the young Mythou Ra Tahvi, it is a hotbed of civil unrest, having had a revolution about fifty years ago, the effects still rippling through the city. Very recently, in fact, the former ruler - Ra Tahvi's mother - Farasha was killed. Native Mythou often wield their powers through singing, dancing, voice, or instruments.
Starside
Woode-Breeze-Cross
Motto: United We Prosper
People: Starsiders, (from Breeze) Breezians, (from Cross) Crossians
Languages: Shanri/Woodish/Takonat/Crossian
The territory of the islands Woode, Breeze, and Cross is mainly under the protection of the old Mythou Elijah, a cult leader based out of Woode City. The inhabitants of these islands are safe from harm and free to do as they please, whether they be human or Mythou - as long as they provide the sacrifices Elijah requires of them periodically, and perform the rituals. These types of magic - ritual and sacrificial - are the most common among the Mythou of Woode, Breeze, and Cross.
Amaroz
Motto: Power Through Progress
People: Amarozians
Languages: Marozian/Shanri
Amaroz is cold, harsh, and isolated from the other territories of Sinis - a mostly frozen island at the very edge of Sinian land. Ruled by the silent Rasya, its people are warriors, trained to fight and protect their own, but also artisans who have honed their crafts for centuries. Mythou from Amaroz specialize in runic magic and some rituals.
Sùjìng
Motto: Knowledge, Innovation, Progress
People: Sùjìng-rén, (from Yanhu) Yǎnhù-rén
Languages: Jìngwén/Shanri
A chain of tiny islands that are the forefront of Sinian technological innovation, Sujing mixes technology with magic. Their people tend to keep to themselves, quiet and focused, and rarely venture out to or trade with other regions. They are ruled by the mysterious Tamand, an old Mythou who once fought in the Great War.
Akra
Motto:
People: Akrans, (from Bastion) Bastién
Languages: Akran/Shanri/Woodish (in Bastion)
Ruled secretly by the Noir family, a family of Mythou based out of the fortified city of Bastion, Akra is a mostly agricultural region, as they span one large island and a few smaller ones with plenty of arable land. From Akra's seemingly humble roots have come great heroes... and great villains.
Central
Selvas
Motto:
People: Selváne, (from Corazo) Corazóne, (from Delta) Deltáne, (from Portado Mastro) Portáde, (from Planalto) Planálte
Languages: Daselva/Shanri
A wild and untamed forest that covers nearly half of the main continent, Selvas is not strictly governed by any one entity. Corazo and its port cities, as well as the coastal settlements, are managed by independent human governors - but all Mythou know that these people are under the protection of Lysander Morgenlied, an old Mythou who runs a college in Corazo. He, and the Mythou he teaches, learn to channel their powers through song or other vocal techniques.
Novem
Motto: Every Person For Themself
People: Novemians, (from Navarre) Navarré, (from Sitarah) Sitarans
Languages: Novenic/Shanri/Sitaran/Daselva
The Novem Desert, which covers the other half of the main continent, is similarly unorganized. Small outposts and tradeposts dot the landscape, with only three major settlements of note. Nomads and wanderers make up most of the people of Novem. Dancing, singing, and instruments are the foci of choice for Mythou powers here.
Insula
Motto: Strength is Our Defense
People: Insulans
Languages: Novenic/Shanri/Sitaran
Insula is a tiny city-state located on a peninsula protected by mountains. Ruled by the young Mythou Ra Tahvi, it is a hotbed of civil unrest, having had a revolution about fifty years ago, the effects still rippling through the city. Very recently, in fact, the former ruler - Ra Tahvi's mother - Farasha was killed. Native Mythou often wield their powers through singing, dancing, voice, or instruments.
Starside
Woode-Breeze-Cross
Motto: United We Prosper
People: Starsiders, (from Breeze) Breezians, (from Cross) Crossians
Languages: Shanri/Woodish/Takonat/Crossian
The territory of the islands Woode, Breeze, and Cross is mainly under the protection of the old Mythou Elijah, a cult leader based out of Woode City. The inhabitants of these islands are safe from harm and free to do as they please, whether they be human or Mythou - as long as they provide the sacrifices Elijah requires of them periodically, and perform the rituals. These types of magic - ritual and sacrificial - are the most common among the Mythou of Woode, Breeze, and Cross.
Amaroz
Motto: Power Through Progress
People: Amarozians
Languages: Marozian/Shanri
Amaroz is cold, harsh, and isolated from the other territories of Sinis - a mostly frozen island at the very edge of Sinian land. Ruled by the silent Rasya, its people are warriors, trained to fight and protect their own, but also artisans who have honed their crafts for centuries. Mythou from Amaroz specialize in runic magic and some rituals.